Game InformationActive kingdoms : 64
Round Start: 14 Sep 2021, 09:00
Round End: 05 Oct 2021, 09:00
Welcome to the round of Kingdom States!
Changes: - Individual Kingdom States (mob, growth, offensive, defensive) introduced -- you can change your kingdom state every 24 ticks, this limitation is not applicable to the very first tick and the next change after initial state was set. - Mobilisation state -- 12 ticks military and soldiers training time -- Has only 3 wls - Growth state -- <1000 land -75% exploration discount -- <2500 land -50% exploration discount -- >2500 land -25% exploration discount -- Increased defensive military loses by 10% - Offensive state -- Attack gains +20% (land, money, population, power) - Defensive state -- Defensive military loses cut down by 50% -- All shields always on for free (if power balance is positive) [fixed] -- Has only two 2 wls - Back to 300 land initial start, 96 ticks newbie mode - Automation added to self-ticked newbie mode: -- auto scientists assignment (same as in S1) -- auto explore in growth state (only 23/24 land and has suffient money) - Warp drive remains at 50% original (SK) cost - Exploration cost back to original price (no discount to 5000 land, and no price increase) - Food -- Only tier-3 food (1 food kd per 3 active kds at game start) -- Food minimum reset land value is 250 -- For the first 120 ticks food kingdoms will reset with DPL reduction, which gradually would decrease from -60% to 0%, We can expect 250 land and approx 200 tanks worth defense food kingdoms right out of newbie mode (defense without DPL reduction would be 500 tanks). -- Food kingdoms appear on the first tick, and defense is calculated based on actual universe defense. -- Food's initial power reserve set to 10K, military research maxed out [2 fixes] - Missiles can be used only at war -- sector which declares peace, loses missiles option -- all missiles production time set to 24 hours [will be changed] - Planet types changes -- Nerf Desert Wastland from -40% to -30% offensive units discount -- Nerf Vocanic Inferno from -90% to -80% power required -- Increase Mystical Lands offensive loses reduction to -40% - Research changes -- TFs research reduced to 300K points required -- HGL research reduced to 100K points required
Please read the help file for additional info.