Newbie Guide |
Buildings |
Build 80 star mines.
Build 32 probe factories.
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Exploration |
Explore 24 land.
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Research |
Assign 10 scientists to the money bonus.
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Rewards |
The game begins at 12 PM Sklone time. Take your land reward right away. Save your money reward for after the
star mines complete. Keep in mind you have 24 ticks ( *1tick = 30 min ) and if you miss it then it
will be lost. Do not forget!
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Barracks |
Once you have acquired 16 land build barracks and begin training soldiers. Be careful not to
build more than you can support.
Check your military for available barrack space as going over 100% will cause population loss and affect your
money.
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Training Camps |
After you have sufficient barracks to support your troops focus on training camps. Build 10% of your land as
training camps to reduce the cost of military units by 30%. You will want to begin building units at the
24 hour mark so that you have enough offense to attack food, but enough defense to not become a
target yourself.
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Rubble |
If you receive arsons or sabos it will create a building called Rubble out of the burn down res and power plants. Rubble can then be
razed to recover 40% of the building cost.
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Scientists |
As the game progresses it is recommended to maximize the top
4 research bonuses (Pop, Power, Military, & Money) as soon as possible.
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Tips |
Explore 24 more land as soon as you can but not before. Do this throughout newbie mode. You have
enough power
plants to last you through newbie mode. It is not necessary to power your shields as nobody can attack you. Raise
your military shields once newbie mode has ended. Maximize your money and residence bonus first to increase your
income. Attack the food kingdoms as soon as newbie mode ends.
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Planet Type information
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Planet Type |
Pros |
Cons |
Research |
Mountainous |
+20% income
+30% honor |
+10% exploration costs |
Starts with laser dragoons |
Forest and Wilderness |
+25% population
+25% barracks space |
+10% return time |
Starts with dragoons and laser dragoons |
Terra Form |
-35% research required
+10 research maximum |
-10% income |
Starts with 1500 research points in land based research. |
Mystical Lands |
-25% return time
-50% offensive losses |
none |
Starts with fusion technology and laser dragoons. |
Volcanic Inferno |
-90% power required
5x power storage |
none |
Starts with fusion technology and requires 50% power to shield probes. |
Jagged Tundra |
-15% unit cost (including scientists) |
none |
none |
Oceanic |
+20% defensive strength
-10% unit cost (exculding scientists) |
-10% population |
Starts with laser dragoons |
Desert Wasteland |
+25% offensive strength
-30% building costs |
none |
Starts with dragoons, FDC always at 25% |
Multiple Terrain |
+10% offensive strength
+10% defensive strength |
-10% probes production |
Starts with high guard lancers, dragoons, laser dragoons, all races researched with ability to switch every 8 ticks |
Shadow Lands |
+25% probe production
Intel missions ignore probe shields |
-10% offensive strenth |
Starts with fusion technology, probe armor and requires 50% power to shield probes. |
Helium |
-15% offensive unit cost
+15% income |
-10% population |
Starts with fusion technology |
Buildings |
Residence |
Residence are where the population lives. If there is not enough room in your barracks for your military, your
military will 'kick out' population from their residential homes in order to seek shelter. Population will also
give you income through taxes.
Holds 50 civilians or military. 2 money per population.
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Barracks |
Military are housed here first, but if there is no room they will enter the residence and kick out your
population. Failing to produce enough barracks will eventually result in death. You will lose population every
tick until this is corrected. All land units require one space in the barracks, with the exception of tanks which will require two.
Holds 75 military units.
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Air Support Bay |
The ASB houses your tactical fighters. You can not build tactical fighters without the ASB to house them.
Holds 30* Tactical Fighters.
* With Large ASB researched, it will hold up to 40
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Power Plant |
This building can produce 100/150* units of power. Up to 500/1000* units of power can be stored. Any excess is lost.
Produces 100/150* power and stores up to 500/1000* power.
* If Fusion Technology is researched.
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Star Mine |
This building provides you with gold every tick and is usually the main source of income.
Produces 130 money.
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Training Camp |
Training camps greatly decrease the cost of military units. If you have 10% of your land as training camps
you will reduce the costs of military units up to the maximum of 30%. This does not apply to soldiers.
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Probe Factory |
PF's manufacture probes that are produced each tick. They are vital to both the offensive and defensive
capabilities of your kingdom.
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Research |
Population Bonus, Power Bonus, Military Strength, Money, Frequency Decryption, Warp Drive are currently recieving a 20% discount on this round.
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Population Bonus |
By increasing the capacity of the residence building, a kingdom can increase the population above normal.
Maximum 20%
Increases Population
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Power Bonus |
More efficient fuel can be discovered to increase the power output of any given powerplant.
Maximum 50%
Increases Power |
Military Strength |
By discovering new weapons and armor one can make there army more effective. This research will improve both your
offensive and defensive military strength.
Maximum 30%
Increases Military Strength
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Money |
Improved government projects can increase revenue. By reducing unemployment and government spending strategies
more tax money can go towards construction and military.
Maximum 25%
Increases Income |
Frequency Decryption |
Probes use the same low end frequencies to transmit data, regardless of who is using them, as the low end
frequencies are the only ones capable of transmitting data at such a long distance. Although we frequently pick
up signals over the radio, we are rarely able to decrypt it. This is why we have placed scientists on the job to
monitor the waves 24/7. When successfully decrypting a transmission we can calculate how many probes were sent,
what the probes were assigned to do, and who sent them.
Maximum 25%
Gives a chance at knowing which kingdom successfully probed you. |
Warp Drive |
Through advanced research, knowledge learned in the energy core project can be used to increase the speed at
which our armies move.
Maximum 20%
Requires Energy Core research.
Decreases attack time.
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Dragoons |
Research laser scopes, electronic implants, and offensive programming for military units.
Develop Dragoon
Requires 60,000 points.
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Laser Dragoons |
Research new armor upgrades and defensive programs.
Develop Laser Dragoon
Requires 72,000 points.
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High Guard Lancers |
Research advanced technology to train elite units as Lancers with both offensive and defensive abilities.
Develop High Guard Lancers
Requires 200,000 points + Dragoons and Laser Dragoons to be unlocked. |
Hover Tanks |
Research advanced technology to train elite units as Hover Tanks with both offensive and defensive abilities.
Develop Hover Tanks
Requires 300,000 points + Dragoons, Laser Dragoons, and High Guard Lancers to be unlocked. |
Vesudian Core and AI Technology |
Research the ability to harness the power of the Vesudian Core, and the AI technology to control it. Allows the
production of air support bay's and tactical fighters.
Develop Vesudian Core and AI Technology.
Requires 300,000 points + dragoons laser dragoons, and High Guard Lancers to be unlocked.
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Large ASB |
Research the ability to house 40 Tactical Fighters instead of 30 Tactical Fighters.
Support more Tactical Fighters.
Requires 350,000 points + Vesudian Core and AI Technology, Dragoons, Laser Dragoons, and High Guard Lancers to be unlocked.
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Fusion Technology |
Learn how to harness the power of fusion in order to build more powerful missiles, and produce power more
efficiently. Allows the production of the fusion missile and upgrades power plant.
Develop Fusion Technology
Requires 30,000 points.
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Energy Core |
Research the use of an advanced energy based core in machinery's engines and power plants. Increases power
production of power plants by 20%, allows you to produce the Energy Missiles, and decreases
attack time by 10%
Develop Energy Core.
Requires 50,000 points and the research of Fusion Technology to be completed.
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Probe Armor |
Research the use of an armor plating that can be polarized to resist energy weapons. Decreases probe losses by
50%.
Develop Probe Armor.
Requires 92,000 points and the research of Fusion Technology to be completed.
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Longevity |
Research the health and genetics of your civilians to increase life expectancy and quality of life. Increases
birth rate 4x and Residences house 55 civilians instead of 50.
Develop Longevity Technology.
Requires 250,000 points + Fusion Technology, and Energy Core to be completed.
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Terran |
Terran have now agreed to share their technology with the kingdom. Terran race is now unlocked for switching in Status Page.
Develop Terran.
Requires 35,000 points.
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Xivornai |
Xivornai have now agreed to share their technology with the kingdom. Xivornai race is now unlocked for switching in Status Page.
Develop Xivornai.
Requires 35,000 points.
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Gistrami |
Gistrami have now agreed to share their technology with the kingdom. Gistrami race is now unlocked for switching in Status Page.
Develop Gistrami.
Requires 35,000 points.
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Mafielven |
Mafielven have now agreed to share their technology with the kingdom. Mafielven race is now unlocked for switching in Status Page.
Develop Mafielven.
Requires 35,000 points.
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Qanut |
Qanut have now agreed to share their technology with the kingdom. Qanut race is now unlocked for switching in Status Page.
Develop Qanut.
Requires 35,000 points.
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Shadow |
Shadow have now agreed to share their technology with the kingdom. Shadow race is now unlocked for switching in Status Page.
Develop Shadow.
Requires 35,000 points.
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Modules |
Points for the modules are earned each tick(after newbie mode), can reset your tree one time per round. |
Income (Levels 1 - 5) |
Income increased by 1% for each Level.
Unlock Income.
Requires 50 points to complete, 10 points per level.
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Population (Levels 1 - 5) |
Population increased by 1% for each Level.
Unlock Population.
Requires 50 points to complete, 10 points per level.
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Building Cost Reduction (Levels 1 - 5) |
Building process improvements have been made with some new technology. Building costs decreased by 1% for each Level.
Unlock Building Cost Reduction.
Requires 50 points to complete, 10 points per level.
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Barracks Capacity (Levels 1 - 5) |
Barracks Capacity increased by 1% for each Level.
Unlock Barracks Capacity.
Requires 50 points to complete, 10 points per level.
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Exploration Cost Reduction (Levels 1 - 5) |
Exploration process improvements have been made with some new technology. Exploring costs decreased by 1% for each Level.
Unlock Exploration Cost Reduction.
Requires 50 points to complete, 10 points per level.
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Max Explore Increase |
Exploring process improvements have been made with some new technology. Max explore increased to 12% of land instead of 10% of land.
Unlock Max Explore Increase.
Requires 50 points.
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Research Drones (Levels 1 - 5) |
Scientists will now have research drones to assist with research speeding up the process. Research efficiency increased by 1% for each Level.
Unlock Research Drones.
Requires 50 points to complete, 10 points per level.
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Power (Levels 1 - 5) |
Power production increased by 1% for each Level.
Unlock Power.
Requires 50 points to complete, 10 points per level.
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Power Storage(Levels 1 - 5) |
Power storage increased by x1 for each Level.
Unlock Power Storage.
Requires 50 points to complete, 10 points per level.
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Starmine Efficiency |
Mining process improvements have been made with some new technology. Starmines can now produce 140 gold instead of 130 gold.
Unlock Starmine Efficiency.
Requires 75 points.
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Barrack Space |
Barracks can now hold 5 addition units.
Unlock Barrack Space.
Requires 75 points.
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Residence Housing |
Residence can now house 5 addition population.
Unlock Residence Housing.
Requires 75 points.
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Power Plant Efficiency |
Power Plant can now produce 10 addition power.
Unlock Power Plant Efficiency.
Requires 50 points.
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Air Support Bay Expansion |
Air Support Bay can now hold 5 addition tactical fighters.
Unlock Air Support Bay Expansion.
Requires 50 points, and Vesudian Core and AI Technology to be completed.
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Building Construction Booster |
Building can be constructed in 12 ticks.
Unlock Building Construction Booster.
Requires 100 points.
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Military Cost Reduction |
Military units cost reduced by 5%(excluding scientists and soldiers).
Unlock Military Cost Reduction.
Requires 150 points.
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Scientists Cost Reduction |
Scientists cost reduced by 5%.
Unlock Scientists Cost Reduction.
Requires 50 points.
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Scientist Bunk |
Scientists will require 50% of their our room in the barracks, some scientists will share with other military. Scientists will require 50% less barracks space.
Unlock Scientist Bunk.
Requires 100 points.
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Max Soldier Trainable Increase |
Max soldiers trainable increased to 12% of current population instead of 10% of current population.
Unlock Max Soldier Trainable Increase.
Requires 50 points.
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Soldier Cost Reduction |
Soldier cost reduced by 25 money per.
Unlock Soldier Cost Reduction.
Requires 50 points.
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Offensive Losses Reduction |
Offensive losses reduced by 10%.
Unlock Offensive Losses Reduction.
Requires 50 points.
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Probe Production Increase (Levels 1 - 5) |
Probe production increased by 1% for each Level.
Unlock Probe Production Increase.
Requires 50 points to complete, 10 points per level.
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Probe Loss Protection (Levels 1 - 5) |
Probe losses decreased by 2% for each Level.
Unlock Probe Loss Protection.
Requires 100 points to complete, 20 points per level.
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Probe Shield Cost Reduction (Levels 1 - 10) |
Probe shield cost decreased by 1% for each Level.
Unlock Probe Shield Cost Reduction.
Requires 100 points to complete, 10 points per level.
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Missile Building Reducer |
Missiles can be built 25% faster.
Unlock Missile Building Reducer.
Requires 40 points.
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Missile Stack Increase |
Missiles stack increased by +1.
Unlock Missile Stack Increase.
Requires 40 points.
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Honor Gain (Levels 1 - 10) |
Honor gain increased by 1% for each Level.
Unlock Honor Gain.
Requires 60 points to complete, 6 points per level.
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Reduced Probe Damage |
Research the use of decoys that can be distract probes from taking resources. Decreases probe damages from incoming probes by
20%.
Unlock Reduced Probe Damage.
Requires 75 points.
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Shield Efficiency |
Shields power requirement reduced by 10%.
Unlock Shield Efficiency.
Requires 70 points.
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